An introduction to Studio12

Cities create things, consume them and produce their by-product which we call waste. The efficient functioning of a city depends on its ability to deal with this waste. In our economy the patterns of production, consumption and waste management are global, but the effects are localised.

We believe that we are embarking on a new era in which we cannot afford to throw 'away', hide or ignore the unwanted things we produce. This is beginning to affect the producers, making designers and manufacturers responsible for the eventual recycling of the products they make, as well as the consumer, demanding that we take responsibility for our own waste.

This begins to re-conceive the basis of our relationship with goods and materials. In place of the current linear process (produce, consume, discard), goods we no longer want or can use must become the beginning of something else, forming a cyclic process.

We will speculate on what this might mean for architecture, for our lives and for the city.
Showing posts with label Project A. Show all posts
Showing posts with label Project A. Show all posts

Sunday, 15 November 2009







Josh Wilcox - 5 Themes/interests – See image for details

Social/ Urban Response

Key terms: duplicity, enhancing, intervention

Locality

Key Terms: Smithsons, context, ‘as found’, social, local

Occupation

Key terms: values, users, time, inhabitation

Education

Key Terms: Pedagogy, academia v practice v users?, conflict

Representation

Key terms: provocation v representation, ‘reality’, dialogue

Friday, 13 November 2009

Wasted Soul

DaVinci

I am a soul with a body, not a body with a soul.

The Universe houses the Earth
The Earth houses Architectures
Architecture houses Human Bodies
Human Body houses Soul

Is my soul wasted in my body?
Is my body wasted in the architecture?
Is architecture wasted on the Earth?
Is the Earth wasted in the Universe?

Is my soul wasted in the Universe?

Tried to touch my soul with paintings, watercolour and performances.

Thursday, 12 November 2009

Things that influence me...


Visual representation: graphical experimentation, photographic image, analogue, printmaking, type, cartography styles, signage

Collections: hoarding, multiples, swarms, attributed meaning, assigned values, dispay, compulsion, flocks

Physical environment: exposure, solidity, mountains, unpredictability, rock climbing, quarried rock, timber grain, minerals, remoteness, exploration, activity, orientation

Craftsmanship: watches, old machinery, integrity, solidity, tooling, components, mechanisms, creative reuse, man-hours and invested time, assemblies

Being occupied: salvaging, rescuing things from skips, 99p auctions on eBay, fixing things, building bikes, rock climbing, exploration, photography